Boost your iteration process. Our comprehensive Unity plugin gets your content ready to use in Unity with just a few clicks. With the completely customizable flow traversal engine and out-of-the-box script evaluation you can play through your content with minimal effort. Convenient data access and localization support speed up your workflows even further.
Macro Plugin System
Automate tasks and adapt articy:draft to your workflowsby using plugins. The Macro Devkit enables you to develop your own macro plugins fast and easily.
Highly Customizable Exports
With export rulesets, you can define in detail how to export your project. Rulesets give you the possibility to create general filters that make selecting objects every time you want to export redundant. Including or excluding new templates happens automatically. Also define which properties you want to epxort per object type and template.
Object Properties in Scripts
In addition to global variables, you can now use object properties within scripts. This is especially useful for all games which want to take a different route depending on specific entity values. For example: If the player has less than 50 hitpoints, choose a slightly simpler combat event next.
Now you can create flow fragments and dialogues inside of dialogues. There are no more limits when it comes to structuring and keeping every layer of your flow clean and simple.
Sorting by Flow Position
All flow objects in the navigator are now sorted by the node’s position in the flow view making the whole sorting much more chronological and in sync with the actual flow of your story and dialogues.
Improved Final Draft Import
The improved Final Draft import now generates articy:draft documents with virtually the same formatting as the original Final Draft files.
BB-Code Text Formatting
You can now switch to the much cleaner and shorter BB-Code formatting for the Excel- and Unity-exports. Which is particularly helpful for localization purposes.
You asked for it and here it is: A highly customizable, simple to parse .json export.
You can now add words to the ignore list of the spellchecker dictionary. Just click on a word marked as wrong by the spellchecker and choose “Always ignore …”.
Some Satisfied Customers
What Others Have to Say
A tremendous help in creating our highly complex game flow.
(Daniel Marx, Osmotic Studios)
articy:draft has become an essential tool.
(Yavuz Sürmeli, Cultic Games)
Export from articy and just hit play in Unity.
(Michelle Martin, MetalPop Games)
Really saved us a lot of time and energy.
(Myron Mortakis, HELM Systems)