New to the articy:draft Importer for Unreal? This tutorial series will help you get your articy data to Unreal and display it with the help of a custom dialogue system!
In lesson 2 we will begin working on the dialogue system
In lesson 3 we will add the functionality to traverse through linear dialogues
In lesson 4 we will update the dialogue system for branching dialogue
In lesson 5 we will introduce story logic to dialogues, and more
New to the articy:draft Importer for Unity? This tutorial series will help you get your articy data to Unity and display it in a custom UI!
In lesson 2 we create the basic functionality to access articy data in the Unity game project
In lesson 3 we will refactor some code and add speaker name to the dialogue UI
In lesson 4 we will add functionality to Continue and Close buttons of the dialogue UI
In lesson 5 we will start to set up branching functionality by instantiating buttons
In lesson 6 we will add button text if there are multiple dialogue options and add functionality back to buttons
In lesson 7 we will see how we can handle more complex dialogues and conclude the series with some tips
How to improve project structure with the help of nesting and annotations
How to access object properties and use them in conditions and instructions
New to articy:draft? This tutorial series will get you game writing and designing in no time!
Changing workstations? We’ll show you how to move your articy:draft license to the new one.