Disco Elysiumstudio ZA/UM
Since its initial release in October 2019 we’ve all fallen in love with Disco Elysium, everyone’s favorite open world role playing game.
For us here at Articy it began way before that, back when studio ZA/UM was an ambitious startup with a big dream and a lot of work ahead of them, not unlike many of our partners out there. It was truly inspiring and a privilege to see the game grow from a small project to the masterpiece that it is today.
In the wake of its last big content update, the Final Cut release, we’ve talked to the team at ZA/UM to get some insight and much appreciated tips into their development of the game and their use of our software. Hope you find it as insightful as we did.