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Nice Day for Fishing

FusionPlay

What happens when a humble fisherman becomes the hero? Nice Day for Fishing by FusionPlay transforms a simple fishing trip into a heartfelt RPG adventure inspired by Viva La Dirt League’s Baelin’s Route. Thrilled that they chose to use articy:draft in their development, we went behind the scenes to find out more.

Articy: Please introduce yourselves and tell us about the team at FusionPlay working on Nice Day for Fishing

René: Hi! I’m René, Game Designer at FusionPlay and the creative lead for Nice Day for Fishing. We’re a small but passionate team — three full-time developers and two freelancers make up the core of the project. Despite our size, everyone wears multiple hats, which gives the game a lot of personality and creative cohesion.

Articy: Nice Day for Fishing is an RPG pixel adventure game where Baelin the humble NPC fisherman must rise-up to become an adventurer and the hero of Honeywood. Where did the idea for the story come from?

René: The initial concept — a cozy fishing game with RPG elements — was pitched by me during one of our creative meetings. It then became a small test project to check if that can be a fun game concept.
Around that time, Baelin’s Route, the short film by Viva La Dirt League, was released. We loved its mix of humor and heart, and realized that our concept could be a perfect fit for their Epic NPC Man universe. We reached out to them with a pitch, and they loved the idea — that’s how this amazing collaboration began.
Then the small test project grew bigger and bigger and ultimately became what we now know as Nice Day for Fishing.

Articy: At which point in development did you decide you need to use a professional tool and what made you opt for articy:draft?

René: When we started working with Viva La Dirt League, it was clear we needed to capture the same engaging storytelling and comedic tone found in Baelin’s Route and their YouTube skits.
At first, we were simply looking for a tool to design and organize storylines, dialogues, and quests — planning to build our own in-Unity system later.
But once we began using articy:draft, we quickly realized it could do much more.

screenshot of Nice Day for Fishing project in articy:draft showcasing the structure of one chapter of the game

It streamlined both design and implementation, so we adopted it fully for creating, managing, and importing all dialogues and quest structures directly into the game.

Articy: What features of articy:draft did you use the most and how?

René: We primarily used articy:draft for managing dialogue text.

in-app screenshot of the articy:draft X project for Nice day of Fishing showcasing a dialogue structure

in-app screenshot of the articy:draft X project for Nice day of Fishing showcasing a dialogue template

But we also built custom structures for our quest design.

Nice Day for Fishing articy:draft X project screenshot of a quest structure and template

Within these, we could define variables for required items, write descriptions, and link start and end dialogues directly.

Another huge help was the multi-user feature. It allowed our writer to refine and align dialogue with the story while other team members worked on different parts of the game. That meant our narrative could evolve and improve even before those sections were playable in Unity.

Articy: What kind of impact did articy:draft have on your development process?

René: articy:draft really helped us organize, structure, and maintain our dialogues and quests efficiently. Instead of hardcoding everything, we could simply connect quests and dialogue pieces, which saved a tremendous amount of development time.
It also made our systems much easier to maintain — a huge advantage for a small team like ours, where flexibility and iteration are key.

Articy: If you were to give a small piece of wisdom to a new studio, what would that be?

René: Story-driven games can become surprisingly complex — especially when you start editing, swapping, or expanding dialogue trees mid-development. Keeping that all organized can quickly turn into a nightmare.
Using dedicated narrative tools like articy:draft isn’t just a convenience — it’s an investment in your sanity.

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Follow us on Twitter, Facebook and LinkedIn to keep yourself up to date and informed. To exchange ideas and interact with other articy:draft users, join our communities on reddit and discord.

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