The long awaited third installment of the SpellForce series was released in December of 2017 by Grimlore Games.
Shortly after the launch of the game we visited Grimlore Games in beautiful Munich and talked to producer Reinhard Pollice, game designer Thorsten Wahner, writer Nicolas Litzau and programmer Dave Lehn.
In the video interview below we talked about the challenges they encountered during the development, and how they employed articy:draft in their daily work for the creation and management of dialogues and quests.
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