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Creating a simple table.

https://www.articy.com:443/forum/viewtopic.php?f=16&t=1754

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Creating a simple table.

Posted: Fri 5. Dec 2014, 10:23
by redraghag
Hi all. I have a problem with storing information about materials of my game.
I have Ore_1 that can be refined to 40-50 units of Mineral_1 and 10-20 units of Mineral_2
Ore_2 that can be refined to 4 different minerals for example.

So I need a table in my Ore template where i can describe refining properties of it.
With a strip I can only reference entities, but I need to reference entities binded with some values, make a table with entities and number, not just a strip.

What is the best convenient aproach to implement this idea in a:d?
Thanx.

Re: Creating a simple table.

Posted: Fri 5. Dec 2014, 13:10
by [Articy] Martin Gebske
Hello redraghag,

You could do a small workaround with the table.
Create a feature for a template eg. "Refining" and add slots which stands for a mineral you want to refine.
Next to it you can set Numbers with the maximal and minimal value of the specific Mineral.
After assigning it to your ore elements you can simply drag and drop the desired Mineral into the slot.

I hope this helps.

Best regards,
Martin

Re: Creating a simple table.

Posted: Fri 5. Dec 2014, 16:00
by redraghag
Thanks for your detailed reply!
I got it, honestly I was afraid of that scenario :)
It has bad refactorability, If I suddenly need 2 new fileds for each element Im doomed to rearrange whole template to fit those fields

Tables are sooo common in game design data, we used it in last ios-ftp-game project a lot. For example:
- Loot drop table.
- Reciepts and crafting tables.
- Abilities with attributes tables for units
- Event generator tables with weights
I wonder why it was not implemented or even requested by users? Its so general.
I think in complex cases it can be handled by flow chart constructions, but its overkill and awkward.

It must be hard task to make UI for those table template creation and editing. But may be you have that in future plans or something?

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