Accessing menu anytime then returning?

Sat 14. Dec 2013, 23:53

Hi,

Suppose I want to press at any time during the game (aka presentation) the hotkey F1 to open a menu of general commands (such as Open Tutorials List or Open Quest List) ... and once the player has done such and such with those commands, they pop out back to wherever they were before they pressed F1 ... Can that be executed in the flow structure currently, or only sort of schematised as a plan ?

Tom
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tomofnz
 
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Joined: Thu 14. Nov 2013, 11:52

Re: Accessing menu anytime then returning?

Sat 25. Jan 2014, 04:56

On Conditional nodes, can we please have the option to use Ctrl+Drag to reverse true and false outputs (order) to help avoid crossing wires in the flow
arda
 
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Joined: Sat 25. Jan 2014, 04:51

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