Is there a way to specify and change the speaker portrait in a dialog fragment? For example, if a character's attitude changes from friendly to hostile based on a user choice, is there a way within Articy to set what portrait that character should use? I can set up a slot property to hold the various portraits we have, but I can't find a way to specify which portraits to use in a specific dialog fragment.
I'm hoping I just missed this ability in the documentation, or there's an existing standard solution before I have to start spending UI programmer time. (Espeically since I was the one who talked said UI programmer into using Articy on the project). I figured this must have come up, but searches on the forum and the internet haven't turned up anything, so I thought I'd ask.