New Version available! 1.1 (31608)

Wed 14. Jun 2017, 12:57

Hi everyone,

a new version for the plugin is available! You can find the new version here.

The biggest change is newly structured "Generated" folder. This new one should make it easier for everyone using source control tools like SVN, Git etc. as now you can properly set the Generated folder on ignore and still have your assets checked in. Of course also part of this update are fixes for the bugs you have reported via this forum or our support!

Code: Select all
** needs at least articy draft 3.1.0.30791 **

** Important ** If you use a source control system that works with locking files, like perforce for example. You need to make sure that all files in the Generated/ folder are accessible and that the plugin can create a folder in the Asset/ root folder *before* installing the plugin.

- improvement: The Generated/ folder is split into actual generated content and user assets. Both are placed into the new ArticyContent/ folder and this allows you to place the Assets/ArticyContent/Generated/ folder safely on the ignore list of your source control system.
- improvement: With the new Generated/ folder, the plugin will ask if the user wants to put the Generated folder on the ignore list for him. Only works with collab and git at this time.
- improvement: the plugin will automatically relocate your existing Generated/ folder into the new structure. Please read the Important above!
- fixed: in a completely new project the plugin won't spam the log anymore.
- fixed: issues with the isPlaying flag in editor code when transitioning from editor to play mode
- fixed: loading/unloading packages did not properly recreate the internal database
- fixed: when a single object was in multiple packages, it caused problems loading both of these.
- fixed: ArticyRef.GetObject made an unecessary check that could fail to return an object sometimes.
- modified: import process handles the newer json import format

** Known Issues ** It still can happen that after importing the progress bar seems to hang at about 50%-75%. This seems to be an issues with unitys script compiling flags and is still under investigation by us. If this happens to you, just reopening your project and reimporting again via the menu bar should fix that issue. Hint: Even if the progressbar is a modal dialog and you can't use unity at this time, the menu bar is still accessible, click File -> Open Project and select your project again is a quick way to reopen it.


If you have any problems you can still find the previous version here if you need to go back.

Happy coding!

Nico
Nico Probst
Senior Software Engineer | Articy | LinkedIn
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[Articy] Nico Probst
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New Version available! 1.1 (31676)

Wed 21. Jun 2017, 12:28

Not really worth a new post for that, but i fixed some annoyances that slipt into the last version.

Code: Select all
- fixed: progressbar flickered during import
- fixed: unnecessary asset loading while reparing global variables, slight performance increase
- fixed: the automatic "generated folder on ignore" for git will now use the proper path
- fixed: the source control message box, asking to place the generated folder on ignore is now only asking once


As always you find the newest version here.

Happy coding!

Nico
Nico Probst
Senior Software Engineer | Articy | LinkedIn
User avatar
[Articy] Nico Probst
Articy Staff
Articy Staff
 
Posts: 217
Joined: Wed 23. Nov 2011, 09:45
Location: Bochum

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