Accessing node property references in Unity

Tue 18. Sep 2018, 17:44

I'm curious if there is a simple way I'm missing of accessing a nodes reference list in unity. Primarily trying to grab it list of preceding nodes, from the property references menu. Any help would be appreciated.
Thanks.
deepspectrum
 
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Joined: Tue 18. Sep 2018, 17:37

Re: Accessing node property references in Unity

Thu 20. Sep 2018, 09:40

Hi deepspectrum,

The calculated reference lists in Articy are not exported to Unity.
But there is another way to get the preceding nodes:

- Iterate over all objects that are worth considering, e.g. all children of the parent object.
- Cast every object to an IOutputPinsOwner and iterate over its output pins.
- Then iterate over the outgoing connections of each output pin.
- Finally check if the outgoing connection target matches our initial object.


Best regards,
Chris
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[Articy] Christian Schildt
Articy Staff
Articy Staff
 
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Re: Accessing node property references in Unity

Mon 24. Sep 2018, 18:00

Alright, Thanks for the quick response.
deepspectrum
 
Posts: 3
Joined: Tue 18. Sep 2018, 17:37

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