Can the macro devkit be used for exporting to engine?

Thu 27. Apr 2017, 03:59

First off, can Articy Draft 2 use plugins through API? We do want to upgrade to three, but would prefer to do that after hitting a milestone in the project in case it breaks existing parsers we've developed.

Now for Articy Draft 3 the Macro devkit looks interesting. Is it capable of adding buttons to the UI, so we can export the project to xml, and then parse it with our parser for code generation in engine?
grimlockk
 
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Joined: Fri 3. Jun 2016, 10:24

Re: Can the macro devkit be used for exporting to engine?

Thu 27. Apr 2017, 09:56

Hi grimlock,

with articy:draft 2 you can only the API to write a stand-alone program that works with articy:draft data. This requires the API license with a additional cost.

The "Macro devkit" for articy:draft 3 is free of charge and allows you to write plugins that integrate into a running user session.

It was called "MDK" because it does not allow to change the appearance of articy:draft or add buttons to the UI, you can "only" add commands into the context menu or a global entry of the ribbon bar.
You also can hook some callbacks or events where you can react on user actions or can disallow some actions if you like.

But to come back to your main desire you sure can add a globally available entry to start a custom written XML export. The MDK API gives you methods to start long running tasks like an export with progress bar and message window like other tasks of articy:draft also do.

You might take a look at our released plugins, they are available on our download page ( http://www.nevigo.com/en/downloads/#plugins ). We provide the installer and source for each of them.
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[Articy] Peter Sabath
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Re: Can the macro devkit be used for exporting to engine?

Sun 7. May 2017, 04:58

Awesome. Going to advocate for us to upgrade our license.
grimlockk
 
Posts: 8
Joined: Fri 3. Jun 2016, 10:24

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