Hi,
So yesterday I've made some changes to our articy project adding some property definitions, features and templates. Today I was trying to import the changes into unreal but I got this error:
Objects have the same fully qualified name but different paths.
I tried the asset regeneration, changes reimport and force complete reimport options but still I got the same error. I've removed the offending file from Generated/Packages file and it helped but then another file caused the error and crash. The only solution here was to completely delete the contents of Generated/Packages folder and then regenerate the assets. This causes the references in Unreal to be cleared but fortunately articy asset id stays.
So now I'm wondering why this situation even happened. It looked like the importer wanted to import new asset which has the same file name but was a different object...? For now we don't have much articy content used in our game but later there's gonna be a lot of it and I wouldn't like to reattach every dialog or interaction to objects after the importer malfunctions. Does anyone know how to prevent this or maybe it's nthing to worry about?