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Dynamic access to features

https://www.articy.com:443/forum/viewtopic.php?f=48&t=18324

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Dynamic access to features

Posted: Thu 22. Feb 2018, 12:56
by dread
Hi,

I've noticed here that in Unity implementation you can just cast an object to a feature. From a skim at Unreal implementation I didn't notice such functionality. The IArticyReflectable contains appropriate methods to simulate that behaviour but I guess It needs to be exposed to blueprints somehow right?

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