Dynamic access to features
Posted: Thu 22. Feb 2018, 12:56
Hi,
I've noticed here that in Unity implementation you can just cast an object to a feature. From a skim at Unreal implementation I didn't notice such functionality. The IArticyReflectable contains appropriate methods to simulate that behaviour but I guess It needs to be exposed to blueprints somehow right?
I've noticed here that in Unity implementation you can just cast an object to a feature. From a skim at Unreal implementation I didn't notice such functionality. The IArticyReflectable contains appropriate methods to simulate that behaviour but I guess It needs to be exposed to blueprints somehow right?