Hello everybody,
we looked into this issue and it seems the problem was that the files the voice-over plugin generates are wave files, which are in Unreal of a different type than other audio files. So we simply marked LoadAsAsset as deprecated, added LoadAsSoundWave and LoadAsFileMediaSource, and exposed the possibility to get an Asset uncasted as UObject.
You can find this change in our plugin development branch
here.
If you use wave files, you can use them now like this:
If you use other audio formats than wave, you can use them like dread explained:
And if you don’t know the type of the audio file you want to play, you can handle it like this:
Best regards,
Chris