Re: Playing VOs?

Thu 5. Apr 2018, 11:41

Does Cast To Articy Asset returns a valid object?
dread
 
Posts: 19
Joined: Wed 29. Nov 2017, 14:10

Re: Playing VOs?

Thu 5. Apr 2018, 14:42

Yes, its technical name is valid. It's the "Load as audio" that fails the validity check
Roland_Price
 
Posts: 9
Joined: Wed 28. Mar 2018, 23:09

Re: Playing VOs?

Fri 6. Apr 2018, 08:26

I'm not sure what could be wrong - try to debug the UArticyAsset::GetAsset() function in ArticyAsset.cpp. Maybe the asset you're loading is of a different type?
dread
 
Posts: 19
Joined: Wed 29. Nov 2017, 14:10

Re: Playing VOs?

Fri 6. Apr 2018, 09:18

I'm afraid that is beyond my coding capabilities, so I guess I'll have to wait until Nevigo implements it properly and use a dialogue system from Unreal marketplace
Roland_Price
 
Posts: 9
Joined: Wed 28. Mar 2018, 23:09

Re: Playing VOs?

Tue 8. May 2018, 16:35

Still no movement on this one? Or maybe a proper way to play VOs via sound cue and such?
Roland_Price
 
Posts: 9
Joined: Wed 28. Mar 2018, 23:09

Re: Playing VOs?

Wed 22. Aug 2018, 07:12

I was having trouble getting these VOs to play also. It looks like I'm able to get a valid return value from Get Object but Load as Audio is never valid. I can see and play the audio WAV assets in unreal's content browser though. Maybe there's a problem with "Load as Audio". I hope someone looks into this :| . I'd also like to agree with Roland_Price about support for associated Sound Cues. It's not very production-ready without it.
sammokablamo
 
Posts: 2
Joined: Wed 22. Aug 2018, 06:21

Re: Playing VOs?

Fri 24. Aug 2018, 09:50

Hello everybody,

we looked into this issue and it seems the problem was that the files the voice-over plugin generates are wave files, which are in Unreal of a different type than other audio files. So we simply marked LoadAsAsset as deprecated, added LoadAsSoundWave and LoadAsFileMediaSource, and exposed the possibility to get an Asset uncasted as UObject.
You can find this change in our plugin development branch here.

If you use wave files, you can use them now like this:
LoadAsAudio_01.PNG

If you use other audio formats than wave, you can use them like dread explained:
LoadAsAudio_02.PNG

And if you don’t know the type of the audio file you want to play, you can handle it like this:
LoadAsAudio_03.PNG


Best regards,

Chris
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[Articy] Christian Schildt
Articy Staff
Articy Staff
 
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Joined: Tue 16. Jan 2018, 17:03
Location: Bochum

Re: Playing VOs?

Fri 5. Jul 2019, 09:28

Decent need to accomplish something like this with mine
REYES
 
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Joined: Mon 24. Jun 2019, 10:19

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