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Playing VOs?

https://www.articy.com:443/forum/viewtopic.php?f=48&t=18342

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Re: Playing VOs?

Posted: Thu 5. Apr 2018, 11:41
by dread
Does Cast To Articy Asset returns a valid object?

Re: Playing VOs?

Posted: Thu 5. Apr 2018, 14:42
by Roland_Price
Yes, its technical name is valid. It's the "Load as audio" that fails the validity check

Re: Playing VOs?

Posted: Fri 6. Apr 2018, 08:26
by dread
I'm not sure what could be wrong - try to debug the UArticyAsset::GetAsset() function in ArticyAsset.cpp. Maybe the asset you're loading is of a different type?

Re: Playing VOs?

Posted: Fri 6. Apr 2018, 09:18
by Roland_Price
I'm afraid that is beyond my coding capabilities, so I guess I'll have to wait until Nevigo implements it properly and use a dialogue system from Unreal marketplace

Re: Playing VOs?

Posted: Tue 8. May 2018, 16:35
by Roland_Price
Still no movement on this one? Or maybe a proper way to play VOs via sound cue and such?

Re: Playing VOs?

Posted: Wed 22. Aug 2018, 07:12
by sammokablamo
I was having trouble getting these VOs to play also. It looks like I'm able to get a valid return value from Get Object but Load as Audio is never valid. I can see and play the audio WAV assets in unreal's content browser though. Maybe there's a problem with "Load as Audio". I hope someone looks into this :| . I'd also like to agree with Roland_Price about support for associated Sound Cues. It's not very production-ready without it.

Re: Playing VOs?

Posted: Fri 24. Aug 2018, 09:50
by [Articy] Christian Schildt
Hello everybody,

we looked into this issue and it seems the problem was that the files the voice-over plugin generates are wave files, which are in Unreal of a different type than other audio files. So we simply marked LoadAsAsset as deprecated, added LoadAsSoundWave and LoadAsFileMediaSource, and exposed the possibility to get an Asset uncasted as UObject.
You can find this change in our plugin development branch here.

If you use wave files, you can use them now like this:
LoadAsAudio_01.PNG

If you use other audio formats than wave, you can use them like dread explained:
LoadAsAudio_02.PNG

And if you don’t know the type of the audio file you want to play, you can handle it like this:
LoadAsAudio_03.PNG


Best regards,

Chris

Re: Playing VOs?

Posted: Fri 5. Jul 2019, 09:28
by REYES
Decent need to accomplish something like this with mine

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