That is perfect, thank you. I'll let you know if I encounter any issues.
Currently I've been working on setting up a project for the Nintendo Switch using SkookumScript and Articy: Draft. SkookumScript generates C++ script bindings for designated modules including the ArticyGenerated files but it appeared some weren't being processed and one (of a few) reasons looks to be because of the missing _API macro.
SkookumScript allows for fast iteration times, especially on consoles. The ability to change scripts in real-time while running on dev-kits is a massive time saver. So having the Articy generated types exposed and usuable in the SkookumScripts, as well as being able to write SK scripts in Articy objects and flow fragments, sounds like a great way to work with Unreal Engine
It's not quite working yet but small steps!