Save/Load GVs
Posted: Thu 3. Dec 2020, 23:16
Im currently integrating AD to my UE4 project. The only things I can think of that save and load are GVs. The rest is done in project through stored variables (Flowplayer info, inventory, etc).
Currently happy with the GV debugger, but I'm currently figuring out how to handle GVs with my save system. How do we save and load GVs? There isn't a GV database variable, so I can't set it to "SaveGame" and store into my file. Do I have to create a custom array imported from the database and use that to manage variables? If that's the case, then the GV Debugger is useless.
Thanks! Any help is greatly appreciated.
Currently happy with the GV debugger, but I'm currently figuring out how to handle GVs with my save system. How do we save and load GVs? There isn't a GV database variable, so I can't set it to "SaveGame" and store into my file. Do I have to create a custom array imported from the database and use that to manage variables? If that's the case, then the GV Debugger is useless.
Thanks! Any help is greatly appreciated.