Editing Dialogue

Dialogue Editing

While the flow editor is perfect to create branching dialogue, the document view offers a convenient solution to write linear dialogue in a script-like fashion. The following steps illustrate how to write a dialogue within the document view:


First of all, create a dialogue chapter. A dialogue chapter is the container for dialogue fragments, which are the actual lines of a dialogue.


The dialogue chapter itself could be used to describe in short what's going on in the following conversation. To insert the first dialogue line, click on the "Indents the new chapter by one level"-button in the creation toolbar 1 and then create a new dialogue fragment.


A newly created dialogue fragment shows two lines: One for the speaking entity and one for the spoken text.


Click on the "speaker"-watermark text to define the speaking entity. If you have already created some characters in your project, an auto-completion system helps you to select a speaker faster. Simply start typing the first letters of an entity and then choose a suggestion from the list (mouse-click or by pressing ENTER).


To insert a stage direction in the dialogue fragment, press CTRL+2 or click on the stage direction button in the toolbar.


You can do the same to add a menu text line (a short version of the actual spoken text to be displayed in the game's GUI): Press CTRL+3 or click on the menu text button in the toolbar.


The stage direction and menu text are optional elements of a dialogue fragments. If they are empty, only the speaker and spoken text lines are shown.