Hello,
I am testing Articy:draft with a simple dialogue in which I use accentuated characters. When I export to XML, here is what I can see in the XML file:
<DialogueFragment Id="0x0100000000000B42" ObjectTemplateReference="0x01000000000005DE" ObjectTemplateReferenceName="Dialogue_Fragment">
<DisplayName><![CDATA[PlayerNPC: "Joli prénom..."]]></DisplayName>
<Text Count="1" HasMarkup="1">
<LocalizedString Lang=""><![CDATA[<html><head><style>#s0 {text-align:left;} #s1 {font-size:11pt;} </style></head><body><p id="s0"><span id="s1">Joli prénom...</span></p></body></html>]]></LocalizedString>
</Text>
...
See how DisplayName includes the proper UTF8 characters: "prénom"
And how it is not UTF8 in LocalizedString: "prénom"
Is this the intended behavior ? It doesn't make much sense to me. I am using this with Unity Dialogue System which picks up LocalizedString and displays non UTF8 version...