Oh Ok, I understand better, so with an input pin, I cannot get the connections to it ?
Like if in my screen I am on the input pin of "Salut mon gars", it give me the two connection link with him.
I have to simulate a phone. So I got some Dialogue with a template "FilMessage", that mean they have inside a discussion with a contact. So Inside the Dialogue I have DialogueFragment with a Template "Message" wish got the Date of the message and If I have read it or not.
When I close the game I save for all message the hour and the stats of the boolean isRead.
Some Discussion will be block until I have click somewhere on the menu of my phone for exemple. So There is an condition on the input pin :
![Image](http://www.zupimages.net/up/17/12/dsg7.png)
When I click on my menu, I have to be notified I have received a Message (because the Discussion can now advance). And with that update some other things like FilMessage Template value of the parents.
So for that I would like to at the launch of my application, get all my FilMessage, go in until I find an unread message. If this (or those) messages have an input condition, I stock this condition in a List with the concerned Message. Every time an articy Variable is update I will check thoses conditions to saw if I can continue in my Discussion and so send notification etc
I don't know if I am very clear.
But now you said it, yeah I can use the articyflowplayer and add a boolean to say him I am in the check work and didn't do the habit jobs
![Lächeln :)](./images/smilies/icon_e_smile.gif)