I see your other post about it mentioned command line options, they don't have support for that but they do have this:
https://docs.unity3d.com/Manual/UnityCl ... thods.html
If you create a public static method in your Unity project, you can direct Unity Cloud Build to execute it before the project is exported by the Unity Editor.
Would I just put in "ArticyEditor.ImportArticyExport" in preexport methods? I'll try this out, but I wanted to make this thread anyway so that people know what to do for Cloud Build.