Hello again,
I'm setting up a Flow Player in Unity and want to display the speaker's name (of a dialog fragment) in the UI.
I've tried accessing the following variables in DialogueFragment, but none seem to contain the name of the speaker;
> dlgFragment.Speaker.name
> dlgFragment.Speaker.TechnicalName
> dlgFragment.Speaker.ToString()
I also notice that the Manfred demo doesn't show speaker names, just portraits.
Here's one of my dialogue fragments in Unity that shows this character DOES have a name!
https://www.reptoidgames.com/junk/blerp.jpg
So, where is the speaker's name located relative to the DialogueFragment that gets passed in with the ArticyFlowPlayer?
This should be simple... hopefully I'm just missing something obvious! Help would be appreciated. Thanks.