Dear community, dear support,
I am working on an almost completed university project as a C# programmer in Unity. For our gameplay it is imperative that we are able to save and load the progress of the current flowtraversal. Basically it's going to be a mobile app in which players should be able to traverse through the storyline. However, I can't find any way to make my flowgraph to jump to any specific point. My idea was, to save the technical name of the current node and use this string as an identifier to jump back, once the app is restarted. How would I achieve that? How would I be able to jump to a specific node with my flowplayer? What would be the best approach?
I would really love to hear some answers on this as the deadline approaches and I am getting desperate.
All the best,
Nicolas
EDIT: I just found an older post where someone asked a similar question and appearantly jumping to a specific node can be achieved by FlowPlayer.StartOn. I will test this asap.