My team is implementing a custom solution for this since articy doesn't seem to have one of its own, but it would be very nice to have a built-in solution in articy:draft to be able to reference things (like player name, correct pronouns for gender, etc) in the text of dialogue fragments.
Something like "Hello, {Player.name}!" where Player is the name of an entity referenced by the dialogue fragment. Including global variables in this would be very nice; ChatMapper, for example, allows a syntax like "Hello, [var=PlayerName]!" to reference the global variable PlayerName.