ArticyDatabase Class |
Namespace: Articy.Unity
public class ArticyDatabase : ScriptableObject, ISerializationCallbackReceiver
The ArticyDatabase type exposes the following members.
Name | Description | |
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ArticyDatabaseAssetFileName |
Gets the name of the articy database asset file. Without extension
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ArticyDatabaseFolder |
Gets the articy database folder. Ends with a /
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ArticyDatabasePath |
Gets the articy database asset path. The whole path with the extension.
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DefaultGlobalVariables |
Gets the default variable storage used by all ArticyFlowPlayers when set to use the default one.
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DefaultMethodProvider |
When setting this property the plugin will use this IBaseScriptMethodProvider always when calling articy scripts manually without passing the IBaseScriptMethodProvider parameter.
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Instance |
Gets the instance of the articy database.
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IsUnityPlaying |
Gets a value indicating whether unity is currently in play mode.
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LoadedPackages |
Returns a list of all currently loaded packages.
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LoadedPackagesCount |
Returns the number of currently loaded packages.
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Localization |
Gets the localization manager, allowing simple localization support.
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ObjectNotifications |
Gets the object notifications, which can be used to set listeners on properties of articy objects.
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Objects |
Gets a readonly list of all Objects currently loaded in the database.
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Packages |
Gets a readonly list of all available packages.
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Project |
Gets the project information that were exported via articy draft.
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ProjectHierarchy |
Gets the project hierarchy. A Manager containing all(even excluded or not exported) objects inside the used articy project in the form of lightweight information objects.
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ScriptFragments |
Gets an internal used property to call script code from articy objects.
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Name | Description | |
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ClearDatabase |
This will completely resets the database and remove all changes.
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CloneFrom(String, UInt32) |
Creates a new clone of the object with the given technical name. The clone will get the supplied instance id. The clone must not exist beforehand.
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CloneFrom(UInt64, UInt32) |
Creates a new clone of the object with the given object id. The clone will get the supplied instance id. The clone must not exist beforehand.
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CloneFromTObject(String, UInt32) |
Creates a new clone of the object with the given technical name. The clone will get the supplied instance id. The clone must not exist beforehand.
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CloneOrGetFrom(String, UInt32) |
Try to get the object with the given technical name and instance id, or clone it if the instance id wasn't found.
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CloneOrGetFrom(UInt64, UInt32) |
Try to get the object with the given object id and instance id, or clone it if the instance id wasn't found.
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CloneOrGetFromTObject(String, UInt32) |
Try to get the object with the given technical name and instance id, or clone it if the instance id wasn't found.
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CloneWithConsecutiveInstanceIdFrom(String, UInt32) |
Creates a new clone from the object with the given technical name, and assigns automatically a new free consecutive instance id
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CloneWithConsecutiveInstanceIdFrom(UInt64, UInt32) |
Creates a new clone from the object with the given object id, and assigns automatically a new free consecutive instance id
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CloneWithConsecutiveInstanceIdFromTObject(String, UInt32) |
Creates a new clone from the object with the given technical name, and assigns automatically a new free consecutive instance id
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FilterObjects |
Returns a list of all objects that match the given search string.
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FilterObjectsBasedOn |
Returns a list of all objects that match the given search string based on a pre filtered list.
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GetAllOfTypeTObject |
Gets all articy objects of the specified type.
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GetObject(String) |
Gets an object by its technical name. This is always the base object.
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GetObject(String, UInt32) |
Gets an object by its technical name and instance id.
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GetObject(UInt64, UInt32) |
Gets an object by its object id and an optional instance id.
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GetObjectTObject(String) |
Gets an object by its technical name and returning it in the specified type.
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GetObjectTObject(String, UInt32) |
Gets an object by its technical name and instance id and returning it in the specified type.
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GetObjectTObject(UInt64, UInt32) |
Gets an object by its object id and an optional instance id.
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GetObjects(String) |
Gets all objects with the given technical name. This will contain all objects: base and clones.
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GetObjects(String, UInt32) |
Gets all objects with the given technical name and instance id.
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IsDatabaseAvailable |
Determines if the database is ready to be used.
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IsObjectAvailable(String) |
Determines whether the object can be found in the database with the given technical name.
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IsObjectAvailable(UInt64) |
Determines whether the object can be found in the database with the given object id.
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IsObjectInLoadedPackages |
Determines whether the given object is in currently loaded packages.
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LoadPackage(String) |
Loads the given package by name.
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LoadPackage(UInt64) |
Loads the given package by id.
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RemoveAllClones(String) |
Removes all clones for an object with the given id.
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RemoveAllClones(UInt64) |
Removes all clones for an object with the given id.
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RemoveClone(String, UInt32) |
Removes the clone with a given instance id from the object with the given technical name.
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RemoveClone(UInt64, UInt32) |
Removes the clone with a given instance id from the object with the given object id.
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UnloadPackage(String, Boolean) |
Unloads a previously loaded package.
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UnloadPackage(UInt64, Boolean) |
Unloads a previously loaded package.
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The database will be automatically be created when the plugin imports your articy draft data. Part of the plugin importer process is to automatically populate the database with your data. After the import is finished you can use the database and its static methods in the unity editor or at runtime to query, manage and filter your articy draft objects; manage your packages and get access to important parts for the flow execution, like the global variables.
Note |
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You don't have to create this class. An instance of this class is generated and populated while importing, and stored as an asset in the "Generated/Resources" folder in your Assets folder. You can just directly access all its properties directly. |
bool hasManfred = ArticyDatabase.IsObjectAvailable("Chr_Manfred");