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FlowPlayerFinishFlags Enumeration

Configure how the flow player works on stop nodes and branches.

Namespace:  Articy.Unity
Assembly:  ArticyRuntime (in ArticyRuntime.dll) Version: 1.0.3
Syntax
C#
[FlagsAttribute]
public enum FlowPlayerFinishFlags
Members
  Member nameValueDescription
BreakOnStopNodes1 Stops finishing the flow when encountering a node with the corresponding flag set on pauseOn.
TraverseThroughNonScriptNodes2 Includes flow fragments, dialogues, dialogue fragments and hubs.
EvaluateOnBranches4 On a branching point the input pins of possible targets will be evaluated. Continues only if there is exactly one branch. Can only work when ignoreInvalidBranches is set to true.
All7 All flags set.
None8 None set.
See Also