What's new?

To learn about all changes, please see the complete change log.

Version 3.2


Favorites were an often requested feature. As the projects grow, our creators want faster access to their most used objects in their narrative design tool.
With this update, you can add objects and folders as Favorites from the articy:draft Navigator, the Flow, or the Content browser. Favorites are highlighted to easily spot them and they can quickly be accessed in the Library. You can find the feature explained in more detail here.

Improved Quick Create

No more assigning speaker and templates separately for dialogue fragments! Now you can create dialogue fragments with both Speaker and Template already assigned and you will see useful combinations based on your current flow content already displayed as suggestions. Read more here.

Multi Assign Speaker

It’s no secret that creative processes involve a lot of iterations. So if you changed your mind about who says what, you can now assign a speaker to multiple dialogue fragments at once. Forget all that clicking and re-assigning one by one, simply select multiple nodes and assign a speaker to all of them in one go. See how to do it here.


The new Autosave will be enabled by default. It triggers automatically every 15minutes after opening the project or the last save and displays a 10 second countdown timer. You can disable Autosave or change saving interval or timer with command line switches. The help center entry is located here.

Enhanced Scripting

We know scripting can be tedious so we’re constantly looking for ways to make it a little easier and more straightforward. We added methods to check the range of variables and template properties, and ways to easier increment or decrement property values. Find the new methods explained in detail here.

Import templates on project creation

With 3.2, when creating a new project you can opt to import templates from one of your existing projects, which means all features, templates, and property definitions will be copied over to your new project. Find the corresponding Help Center entry here.

And much more…

  • Improved handling of preview images
  • Allowing a relative export path for object and technical exports from the export window
  • Locations open Links in new tab with CTRL+Double-Click
  • Multi-Select in Document objects
  • Show template information now shows them for dialogue fragments as well
  • New context menu entry “Copy Hyperlink”
  • Performance improvements when entering a flow layer and on startup

Version 3.1

Export to Unreal Engine

The articy Importer for Unreal is now officially supported. Get it for free on the marketplace or download it here.

articy:draft 3 FREE

A standalone FREE version of articy. Same features as the paid single user version. Get 660 objects per project for free. Start here!

And more...

  • Cross partition move
  • MDK improvements
  • Additional supported languages
    Chinese, Brazilian Portuguese, French, Ukrainian

Version 3.0

Export to Unity®

Boost your iteration process. Our comprehensive Unity plugin gets your content ready to use in Unity with just a few clicks. With the completely customizable flow traversal engine and out-of-the-box script evaluation you can play through your content with minimal effort. Convenient data access and localization support speed up your workflows even further.

Macro Plugin System

Automate tasks and adapt articy:draft to your workflows by using plugins. The Macro Devkit enables you to develop your own macro plugins fast and easily.
Learn how to write your own plugins: Macro Devkit documentation
Check out our example plugins: Plugin Downloads

And much more...

  • Export Rulesets
    With the new export rulesets, you can define in detail how to export your project to Unity or .json. Export rulesets give you the possibility to automatically select objects by certain criteria instead of selecting them by hand for every export. You can even define in detail which properties you want to export per type and template.
  • Object Properties in Scripts
    In addition to global variables, you can now use object properties within scripts. This is especially useful for all games which want to take a different route depending on specific entity values. For example: If the player has less than 50 hitpoints, choose a slightly simpler combat event next.
  • JSON Export
    You asked for it and here it is: A highly customizable, simple to parse .json export.
  • Unrestricted Flows
    Now you can create flow fragments and dialogues inside of dialogues. There are no more limits when it comes to structuring and keeping every layer of your flow clean and simple.
  • Improved Final Draft Import
    The improved Final Draft import now generates articy:draft documents with virtually the same formatting as the original Final Draft files.
  • BB-Code Text Formatting in Exports
    You can now switch to the much cleaner and shorter BB-Code formatting for the Excel- and Unity-exports. Which is particularly helpful for localization purposes.