This year our team at Articy Software returned to Krakow at Digital Dragons, one of the biggest game industry events in Central Europe.
With our newly released feature, our software intelligently knows what your next game will be based on your saved projects within articy:draft 3.
At Gamescom in Cologne we finally managed to sit down with Radek from Robot Gentleman to talk about their game 60 Parsecs!
Médéric from Playmind was kind enough to sit down with us at a busy Gamescom day and talk to us about what makes The Inner Friend a unique experience.
This is our 2nd interview from this year’s Digital Dragons conference in Poland. Here we spoke to Mikolai Stroinski, best known for his score for Witcher 3.
We spoke to Grimlore, the developers of Spellforce III about the development process, what was easy to accomplish and what were some kind of hurdles.
If you are a user of both articy:draft 3 and Unreal Engine 4 you might have waited for this for some time: the articy importer for UE4!