Latest Post

- December 10, 2019
Interviews
Interview: Samantha Webb
- December 10, 2019
Interviews
Interview with Samantha Webb, game writer and mentor

- December 03, 2019
Interviews
Interview: Charles Cecil
- December 03, 2019
Interviews
Interview with one of the Adventure Games legends, Charles Cecil

- November 26, 2019
Interviews
Interview: Katharine Neil
- November 26, 2019
Interviews
Interview with Katharine Neil from AdventureX 2019 on comedy in games

- November 19, 2019
Interviews
Interview: Dave Gilbert
- November 19, 2019
Interviews
Interview on game development topics with Dave Gilbert from Wadjet Eye Games

- October 03, 2019
Interviews
Interview: Valentina Tamer
- October 03, 2019
Interviews
A very insightful chat on narrative design with Valentina Tamer

- September 26, 2019
Interviews
Interview: David Fox
- September 26, 2019
Interviews
A very interesting interview with Games industry legend David Fox.

- September 17, 2019
Interviews
Interview: Kate Edwards
- September 17, 2019
Interviews
A very interesting interview with one of the strongest women in the Games industry!

- September 12, 2019
Interviews
Interview: Simon Boxer, Twice different
- September 12, 2019
Interviews
A very pleasant chat with Simon Boxer, founder of indie studio Twice different, on the challenges of managing a small studio and a closer look at the upcoming games.

- September 19, 2018
Interviews
Interview: Robot Gentleman – 60 Parsecs! – Gamescom 2018
- September 19, 2018
Interviews
At Gamescom in Cologne we finally managed to sit down with Radek from Robot Gentleman to talk about their game 60 Parsecs!

- September 19, 2018
Interviews
Interview: Playmind – The Inner Friend – Gamescom 2018
- September 19, 2018
Interviews
Médéric from Playmind was kind enough to sit down with us at a busy Gamescom day and talk to us about what makes The Inner Friend a unique experience.

- June 12, 2018
Interviews
Interview: Mikolai Stroinski @ Digital Dragons 2018
- June 12, 2018
Interviews
This is our 2nd interview from this year’s Digital Dragons conference in Poland. Here we spoke to Mikolai Stroinski, best known for his score for Witcher 3.

- June 08, 2018
Interviews
Interview: Mila Irek @ Digital Dragons 2018
- June 08, 2018
Interviews
At this year’s Digital Dragons conference in Poland, we were pleased to meet with Mila Irek from MuHa Games.

- April 05, 2018
Interviews
In-Depth Interview Grimlore Games – SpellForce III
- April 05, 2018
Interviews
We spoke to Grimlore, the developers of Spellforce III about the development process, what was easy to accomplish and what were some kind of hurdles.

- September 14, 2017
Interviews
Interview: Ian Thomas & Giles Armstrong, Talespinners
- September 14, 2017
Interviews
We met a lot of awesome people during Gamescom 2017 in Cologne. Among them were Ian Thomas and Giles Armstrong from Talespinners.

- September 07, 2017
Interviews
Interview: Chris Payne, Quantum Soup Studios
- September 07, 2017
Interviews
We met Chris Payne from Quantum Soup Studios during Gamescom 2017 and he kindly talked to us about what films and games have in common, and the excitement and challenges of starting up your own studio.

- August 31, 2017
Interviews
Interview: Prof. Dr. Linda Breitlauch, Hochschule Trier
- August 31, 2017
Interviews
At Gamescom 2017 we sat down with Linda Breitlauch, media scientist and professor for Games-Design at Hochschule Trier.

- July 27, 2017
Interviews
Interview: Justin French from Dream Harvest
- July 27, 2017
Interviews
We met Justin French from Dream Harvest at the Develop conference in Brighton this year.

- November 22, 2016
Interviews
Interview: Nicolas Samuel, SureAI: “While ambition is good, overambition can kill a project”
- November 22, 2016
Interviews
This is the second part of the chat we’ve had with Nicolas Samuel, Project Lead at SureAI.

- November 18, 2016
Interviews
Interview: Nicolas Samuel, SureAI: “Communication is the key”
- November 18, 2016
Interviews
This time we are not so much focused on how SureAI used articy:draft in their development process. Instead, we asked Nicolas Samuel, Project Lead at SureAI, about some of the difficulties modding a game in such a complex way SureAI did with Enderal.