Interview: Chris Payne, Quantum Soup Studios
We met Chris Payne from Quantum Soup Studios during Gamescom 2017 and he kindly talked to us about what films and games have in common, and the excitement and challenges of starting up your own studio.
Interview: Nicolas Samuel, SureAI: “Communication is the key”
This time we are not so much focused on how SureAI used articy:draft in their development process. Instead, we asked Nicolas Samuel, Project Lead at SureAI, about some of the difficulties modding a game in such a complex way SureAI did with Enderal.